Psychogeography provides us with new ways of apprehending our surroundings, transforming the familiar streets of our everyday experience6. This paper records data observed on a psychogeographic journey from Point A to Point B. The data assessed is that of a bizarre combination of 4 inanimate objects -
A Strawberry Lemonade,
A PSP Controller,
An Electric Kettle
and Hair Wigs
These objects are scientifically examined and dissected through various methods at specific locations on the journey. By analysing and evaluating the data gathered from the experience, the objective of this speculative experiment is to blur the line between reality and design fiction.
Through this process, this experiment aims to mainly inject some enthusiasm and humour into the ‘dull’ scientific paper.
Psychogeography resists containment within a particular time and place. The data gathered from a psychogeographic journey can be varied and the information represented through a multitude of methods. The data gathered on this journey is that of inanimate objects recorded and examined at various locations.
The data from the experience is developed further to be represented graphically. Investigating the structure and workings, the experiment aims to evaluate a relationship (if any) between this peculiar combination of objects.
"It does not aim to build a representational relationship between a pictorially correct understanding and a correlative conceptual thought. Instead, the drawings provide an occasion
to think about thinking—a speculative thinking and writing in concept and through images."
— Avanessian, A. and Töpfer, A. Speculative Drawing (2011-2014)
Materials and Methods
The journey from Point A begins with a walk towards the desired path.
The object first recorded is that of a picture of a Strawberry Lemonade displayed on the facade of a restaurant (Fig. 1). The object is then examined and recorded. Further exploration and drawings result in the representation of the object through the form of an exploded diagram. The process involved in the creation of the object is then drawn through speculation and use of the imagination.
The second object discovered on the journey is the PSP Controller at an Electronics Store (Fig. 2).
On display, this object stands out from the rest owing to its form and structure. The elaborate functions are then explored through a diagrammatic representation.
This object cannot be examined and studied thoroughly due to the complexity of its features. This leaves the imagination to further speculate the functions through an understanding of the basics.
The third object located at a considerable distance from the previous two is that of an electric kettle at a department store (Fig. 3).
The workings of the kettle are investigated and visually represented through the use of a symbolic diagram, This representation through an easy to understand diagram simplifies an elaborate process.
The last object is that of hair wigs at a beauty store (Fig. 4). The data gathered from the 25 wigs displayed is then calculated and classified according to colours. Using a simple system of warm and cool colours, the number of wigs are divided and displayed according to the shade.
Although the shades vary drastically, simplifying the data through a visual classification renders itself useful.
Obtained through this psychogeographic journey of inanimate objects are scientific graphic diagrams dissecting the objects for a better understanding. What remain vague through this experiment is the relationship between the objects and the reason for their selection. The accurate representation of the data must be questioned and evaluated further.
Science and design can collaborate to engage the audience through a beautiful display of visual evidence. It can be proven through this experiment that ‘Design can take abstract research and turn it into concrete and tangible examples’7. However, can one be entirely sure of the accuracy and representation of this data research?
Has the line now blurred between reality and design fiction?